AGDG Demo Day 64 changelog
MARRAS » Devlog
Main Features
- Campaign Mode: Playable, includes the first version of full Stage 1.
- Arcade Mode: Playable, includes the first version of full Stage 1 with infinite lives (resource systems not yet implemented).
Missing Features (Coming to next build)
- Bomb
- Item Collection & Resource System
- Arcade mode player lives & resources handling. Currently, Arcade mode has infinite respawns. Only for this release!
- Score System
- HUD Elements
- Various Menu issues. Especially with sound.
Full changelog from DD63 to DD64 build:
Main Features Added
- Arcade Mode with full Stage 1
- Campaign Mode Stage 1 boss
- Campaign Mode difficulty adjustments
- Improved controller remapping backend with analog stick support
- Player weapons balancing
- Bullet system backend overhaul (less visible to players, but more stable)
- Shoot + lock button combination bypasses arcade-style button-tap timer
Bug Fixes
- Fixed stage restart from pause menu during player death
- Pausing during player death no longer causes issues
- Improved menu screen transitions and screen fade; fixed numerous menu-related bugs
- Bullets now respect pause menu functionality
- Resolved various controller mapping issues
- Global bullet clear now works as intended
- Fixed minor bugs related to player lock shot
Files
MARRAS DD64 Development Preview 665 MB
21 days ago
MARRAS
A fleeting glimpse into a world yet to be fully unveiled
Status | In development |
Author | ミント・ジャムス |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Difficult, No AI, Retro, Shoot 'Em Up, Short, Singleplayer |
Languages | English |
More posts
- AGDG Demo Day 63 wrap-up75 days ago
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